vendredi 15 août 2014

The Sun Will Burn out Before You Finish No Man’s SkyThe Sun Will Burn Out Before You See All of No Man’s Sky

While showing off No Man’s Sky at Gamescom this week, Hello Games co-founder Sean Murray took some time to explain the vastness of the procedurally-generated universe in the game.


In the early days of development, the team was using a 32-bit number to generate all the planets in the universe. It seemed like plenty at the time, and as Sean told us, “with that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one.”


However, the team wasn’t satisfied with that level of cosmic scale and wanted to go even further, partially in response to message board threads saying there’s no way No Man’s Sky universe can be truly infinite because all technology has a limitation. While technically correct, Sean let us know the team at Hello Games upped the ante and the No Man’s Sky universe is now being created using a 64-bit number.


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