vendredi 29 août 2014

Strife: Taking Lessons from League of Legends, Dota 2, and Heroes of Newerth

More than anything else, the word I heard used to describe S2 Games’ new MOBA Strife was “accessibility.” However, since accessibility is often perceived as a negative, S2 Games’ CEO Marc DeForest was quick to point out how Strife’s design foundation is not that far from soccer. Soccer requires one ball and is probably the easiest sport to start to try and play (contributing to the fact that it’s so wildly popular), but player skill varies wildly, from children bumbling around on a street corner to the pros who represent their nations in the World Cup. Like soccer, Strife aims to be easier than its competition to get into, but also have a metagame and competitive level of play that will satisfy the hardest of the hardcore.


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