jeudi 26 juin 2014

WildStar Review

Like the countless alien adventurers already descending into the mystery of planet Nexus, WildStar is itself a stranger in a strange land. As newest massively multiplayer roleplaying game in an already crowded genre, it has has an uphill battle in winning a piece of that market – and further still, keeping it engaged enough to warrant the monthly subscription fee. To compensate, developer Carbine Studios has cast the widest possible net by striving to cater to both casual players and the hardcore MMORPG player, a sizeable feat rather deftly accomplished by sticking to the formula that’s found success, while fleshing out new ideas therein.


In that regard, WildStar is of course not the next evolution of the modern MMORPG. Instead, it’s much more the culmination of a decade’s worth of experimentation and design, cherry-picked and enhanced, and infused with Carbine’s twists and light-hearted flourish. While some may find the lack of bold new directions disappointing, that’s less a criticism of WildStar and more of the genre as a whole – WildStar isn’t rewriting the book, as much as it is penning the sequel.


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