vendredi 27 juin 2014

Transformers: Rise of the Dark Spark Review

A Transformers game really only has to deliver on two simple things: make it fun to transform, and make it fun to destroy robots. Transformers: Rise of the Dark Spark is a dud on both of those fronts, and it throws in a confusing story to boot.


Rise of the Dark Spark has a simple storyline about the bad guys wanting to find the Dark Spark and the good guys trying to stop them. That should make for a straightforward campaign, but a few factors derail the plot. Whereas previous Transformers games, War for Cybertron and Fall of Cybertron, had separate Autobot and Decepticon campaigns, Rise of the Dark Spark’s 14-mission campaign switches between sides without much reason or notice, and unevenly at that. In the middle of the Decepticons capturing the important relic, you jump to an Autobot mission where they're on the hunt, and after the halfway point, the Decepticon's side of the story just stops being told as the Autobots march towards their inevitable victory. The switches are jarring enough that you might forget which side you're on at more than one point during the early stages.


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