Firewatch, the recently-announced first game from developer Campo Santo, is refreshing. That’s the word I keep coming back to when I think back to the three hours I spent with the team a few weeks ago, hearing them talking about inspirations and goals, seeing prototypes and concept art. We told you about the talented crew Campo Santo when Firewatch was announced last week, but now we're going to dive much deeper into the actual game.
Firewatch is refreshing because of the new ground it’s exploring and the way it respects the player’s intelligence and commitment. Set in the lush Wyoming wilderness in 1989, a year after massive fires claimed the lives of dozens, Firewatch presents a first-person exploratory adventure game with a heavy emphasis on narrative and dialogue, all presented through the colorful and stylish abstraction of artist Olly Moss.
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