vendredi 4 juillet 2014

Games of Glory Takes MOBAs to the Future

Games of Glory, the upcoming futuristic MOBA from Lightbulb Crew, puts a few spins on the traditional MOBA formula. I recently played a couple matches of the alpha version of Capture the Points mode, and was able to get a very early feel for what the bright and technological MOBA is trying to accomplish.


The core gameplay is quite different than what you'll find in a MOBA like League of Legends or Dota 2. Instead of a long lane game, your main goal is to complete objectives in order to overcome the enemy's base.


You take the role of characters called Clones, which are divided in to tanks, assassins, scouts, carries, and supports. Tanks are bulky defensive characters, designed to take a lot of damage. Assassins and scouts are the damage dealers with some versatile combat manuevers. Carries are geneerally pretty weak at the start of the game and ramp up in damage as things progress, while supports help out on the battlefield, offering heals and aid, in addition to some combat buffs.


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