mardi 1 juillet 2014

Eastern Fighting Genre Comes West in Rise of Incarnates

Post-apocalyptic visions of ruin and destruction were everywhere at E3 this year, but it's hard to think of any that were as exuberant as Rise of Incarnates. Combatants in the 2-on-2 fighter spend as much time in the air as they do on the ground, whether they're dashing through particularly long jumps or being launched by juggle attacks. The pace is frantic, ganging up on single opponents is strongly encouraged, and everyone can summon (or turn into) big, stylized monsters. It's almost enough to make you forget that you're fighting amid the shattered remains of New York's Times Square or Paris' Arc de Triomphe.


While it's still in alpha, I had a chance to try out Rise of Incarnates' unusual approach to fighting (which is apparently part of a genre big in Japan, but almost unheard-of in the West) long enough to get a feel for it. Battles unfold in big, open arenas, and feel more like something out of a third-person action game than a fighter, with simple controls for melee and distance attacks that are the same for every combatant. While everyone controls identically, their abilities are different enough to set them apart; playing as monster-armed protagonist Mephistopheles, for example, I was able to unleash quick sword combos and launch projectiles at distant opponents, while the mad scientist-looking Grim Reaper's scythe was a little slower, and spewed flames that were only effective up close.


Continue reading…





Aucun commentaire:

Enregistrer un commentaire