The wants and needs of competitive fighting game players have warrented increasingly meaningful consideration from developers in the past few years, but Ultra Street Fighter 4 is a clear example of how a fighting game can address those needs without alienating more casual players. A substantial cast-wide rebalance, combined with features like the long-requested offline match recording and the insanely fun edition-select make Ultra the most complete, refined version of Street Fighter 4 yet. It’s an experience that feels custom-made for everyone from the weekend warrior to the intermediate or advanced-level tournament hound.
Considering that Street Fighter 4 is now nearly five years old, the additions in Ultra are actually quite daring. W-Ultra is the big standout here, giving you access to both of your character's ultra combos instead of one or the other. Neither will do as much damage, but the utility it provides is almost irresistible for characters like Dudley for instance, whose Ultra 1 is threatening in specific matchups, but his Ultra 2 is too generally useful to pass on. It's a great additional layer of tactical consideration that adds dimension to many formerly stale matchup considerations.
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