I like to think that Craglorn is proof that Elder Scrolls Online is growing up and finally deciding what it wants to be. The initial launch found the game wrestling over its identity as an MMORPG while attempting to honor its single-player origins; this, the first major content patch, sees it embracing its core multiplayer nature with open arms. There's still a story to follow here featuring constellations that drop down from the sky and grant quests and dubious loot, but it never overpowers the overarching drive to buddy up with fellow adventurers and kick whatever asses need kicking.
ESO has needed something like this, but I feared it was dead on arrival. The Craglorn patch was a tad late, for one, appearing right at the tail end of Executive Producer's Matt Firor's promise of new content every four to six weeks, and the first day plagued me and others with a memory leak that demanded hourly reboots just to enjoy the content. A quicky patch fixed the worst of the the memory leak issues, fortunately, and most players seem thankful ZeniMax spent much of these first weeks tackling the stunning number of bugs that thwarted content from Glenumbra to Deshaan. Indeed, all things considered, it's surprising it came out as quickly as it did.
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