Alexandre Parizeau is already exhausted when the fire alarm goes off, the power goes out, and Ubisoft Toronto evacuates.
After three years, Parizeau’s team is days from finishing its first game, Splinter Cell Blacklist. Anyone who doesn’t have questions for the senior producer has bad news. A water pipe burst. The floor is flooding. Electricity won’t return for several hours.
Parizeau remains his usual self. Despite having to send hundreds of employees home before lunch, he is lighthearted and warm. He is all smiles as we head to a safe spot -- Ubisoft Toronto’s motion capture lab, a massive space in a structure connected to the studio. It doesn’t have power, either. Parizeau, calm and casual as ever, picks up where we left off: discussing the ins and outs of his studio's origins and future. He talks in the dark.
via IGN All http://feeds.ign.com/~r/ign/all/~3/5hUIUHVrvBI/the-rise-of-ubisoft-toronto-how-a-new-team-nailed-its-aaa-debut
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