I always experience a tangible feeling of sadness and remorse when I'm done with a good Japanese role-playing game. Unlike so many other genres, they ask players to spend dozens of hours with them to complete, and when you play a good one for long enough, you get caught up in its world and characters. So when it's all over, it's like closing a good book that took you 50 hours to read. You didn't really want it to end, but it did anyway. 2013's Tales of Xillia was one such JRPG, a game I really enjoyed spending time with, getting to know, and ultimately beating and leaving behind with a heavy heart.
In most respects, PlayStation 3's Tales of Xillia 2 -- which is the 14th core Tales game -- is simply more Tales of Xillia, but as a fan of the original, that’s exactly what I wanted. Indeed, judged from the periphery, Xillia and Xillia 2 are virtually indistinguishable from one another. They share tons of locations, characters, enemies, graphical assets, music, and sounds. They even share each other's technical benefits and shortcomings, like snappy load times and tons of pop-in. This may seem like a cop-out to some -- and maybe it is -- but familiarity is one of Xillia 2's greatest strengths, allowing players to jump in while cutting through the formalities that aren't needed in a story-driven sequel that assumes players already worked their way through the original.
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