Something about Splatoon just doesn’t sit right with me.
Don’t get me wrong, I’m stoked that Nintendo is venturing into the realm of new IPs. As much as I’m excited for stuff like Kirby and the Rainbow Curse, Yoshi’s Woolly World, Smash Wii U, and a brand new Zelda, the Nintendo I fell in love with was a risky bunch of creative-types that didn’t mind eschewing from the industry norm. But while Splatoon is a good-looking new take on the traditional 5v5 multiplayer that’s been along for what seems like forever, I can’t help but wish it were something different.
I wish Splatoon were a single-player, character-based platforming adventure akin to Super Mario 64, Banjo-Kazooie, and the original Jak & Daxter. Think about it – the mechanics are already there. Splatoon’s smart method of blending combat and traversal would be right at home in a giant, colorful world ripe for exploration. Even the core mechanic of splattering (splatooning?) paint all over the world already feels like an extension of what Nintendo went for in the criminally-underrated Super Mario Sunshine.
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