"You guys all know we've been super quiet about EverQuest Next since SOE Live," says David Georgeson, director of development for the EverQuest franchise.
That's putting it lightly. Last year's SOE's Live was one of those rare events that made MMORPGs seem new again, and even the most skeptical folks around me at the presser couldn't help but drop their jaws a bit at the sight of a version of Norrath that we could destroy with both weapons and spells. Stunning day and night cycles, emergent AI, permanent environmental change, a promising sandbox model – the surprises amassed as such a dizzying pace that SOE Live in a matter of hours established itself as a convention to watch. And then, with the exception of Landmark, EverQuest Next's Minecraft-style companion game, all that wonder kind of faded away.
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