Sex and relationships typically suck in video games. Relationships are about sustainability, commitment, and building something meaningful, but when it comes to romantic relationships in interactive stories, getting laid is typically the endgame.
Not always, though, and that's something BioWare is learning from when it comes to improving relationships -- romantic and platonic -- in Dragon Age: Inquisition.
“I think there are some really, really solid counter examples when you look at where relationships fall down and where they’re flat,” Inquisition's Creative Director Mike Laidlaw told IGN. “There are some that are really, really effective.”
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