I slipped into the beta for World of Warcraft's Warlords of Draenor expansion as easily as I might slip into an old coat. The bright pandascapes of Mists of Pandaria might have been traded for gloomy-faced orcs and savage armaments, but my fingers readapted to the dance of tab-targeting combat within moments after months of sampling the "action" style combat everywhere from WildStar's Nexus to Elder Scrolls Online's Tamriel. I expected to be bored, I expected to want to run back to alternatives with flashier graphics, but I once looked up and realized that four hours had gone by without my noticing and I found myself marveling at how well the old coat still fit.
That initial burst of enthusiasm aside, I'm still not entirely convinced that Blizzard isn't jumping the shark with Warlords of Draenor. Mists of Pandaria's Asian-themed steppes and glorious Mogu architecture at least represented a break from Western fantasy convention; Warlords of Draenor trades that vision for the familiar trappings of Warcraft past. Worse, it does so through a convoluted tale of time travel that whips adventurers back to the days before the orcs were corrupted by demon blood, thereby potentially negating the whole Warcraft storyline a la J.J. Abrams' Star Trek. (Blizzard really, really wants to portray the orcs as good ol' boys for some reason.)
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