There are no checkpoints. There is no certainty. In a roguelike there is only progress, and the looming threat of losing everything.
The game industry is replete with casual, easy-to-beat games. But a number of developers are intent on bucking that trend. These devs are taking the inherent difficulty and randomization of roguelikes and mashing it together with modern conventions like fast-paced action, characterization, and RPG elements. They’re combining the best parts from the past with the most promising of the present.
In doing so, these teams have revived the roguelike, and given it a permanent place in the modern games industry.
Some brief background, if you’re unfamiliar - the roguelike genre was born in 1980, with a game called (what else?) Rogue. A group of college students saw the potential to build a game around delving into a dungeon that randomly generates its layout and enemies each time players enter. In Rogue, dungeons rearranged before each session, based on mathematical algorithms. The endless replayability led to instant popularity, and sparked a handful of subsequent titles that borrowed from the idea, creating the terms “roguelike” and leading to a wave of cult-classic dungeon crawlers throughout the 80s like Telengard, Moria, and Nethack.
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