Klei Entertainment founder Jamie Cheng laughed when he showed me his company’s newest effort, the brain-crunchingly tense turn-based stealth game Invisible Inc. “You’d think after Mark of the Ninja that we’d have this stealth thing figured out,” he laughed, referring to their phenomenal 2012 Xbox Live Arcade and PC game. “But nope, it turns out it’s really hard!”
Their troubles have clearly been worth it, if my single-mission demo of Invisible Inc. is anything to go by.
The term “turn-based stealth” might be flummoxing at first, but if you’ve played Hitman Go, you know that such a thing can be deceptively engaging when done properly. And in fact, Invisible Inc. reminds me of Hitman Go, if Agent 47’s mobile game was built out into a full-blown PC experience.
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