If you’ve ever traded paint, tore up the blacktop, burned rubber, put the pedal to the metal, or participated in any other racing game clichés, you’ve probably got Codemasters to thank. From Colin McRae Rally and DiRT to GRID and F1, the British developer’s been making motorsports titles for the better part of two decades.
So how does such a prolific studio keep things fresh for their next tire-screeching entry? According to GRID Autosport’s executive producer, Clive Moody, it’s as simple as returning to their roots: “We’re trying to bring back the best of Codemasters racing…back to the core experience.” While generally well received by critics, GRID 2 and DiRT Showdown apparently left some longtime Codemasters fans pining for what Moody calls the “distilled essence of the sport.”
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