Demon Gaze, by all accounts, should be a forgettable Vita game. This lengthy dungeon crawler’s partially voiced dialogue, ugly 3D environments, and uninspired musical score don’t exactly make for a good first impression. But dropping Demon Gaze before seeing all its tricks would be a mistake. Even with poor graphics and what feels like an endless stream of generic, comically buxom anime heroines, the latest RPG from developers Kadokawa Games and Experience Inc. has enough rewarding gameplay hooks and Eastern charm to remain entertaining throughout its 30- to 40-hour runtime.
Actually making it to the story’s conclusion isn’t an easy task, though. Demon Gaze is a dungeon-crawler RPG that hearkens back to a classic like Wizardry, borrowing both its basic turn-based mechanics and old-school difficulty. The action takes place in a series of increasingly perilous dungeons, where you’re asked to carefully navigate your custom-made characters through robust locations in a first-person view. Instead of having free 360-degree movement, you’re forced to travel through grid-based locations that provide plenty of branching paths and unique item pickups. Looking through the eyes of your selected character isn’t exactly ideal, as it’d be nice to actually see the party that I’ve constructed through hours of play, but it’s still a nice change of pace from the more common third-person view seen in modern RPGs.
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