With The Witch and the Hundred Knight, developer NIS is trying to bring the nuances its strategy RPGs are known for to the action RPG genre. Unfortunately, the team doesn’t seem to have the same knack for this style of game. On the simple level of running around and clobbering bad guys, The Witch and The Hundred Knight can be fun in short bursts, but when you dig down into the RPG systems underpinning the action, it almost completely trips up. There’s a big difference between depth and needless complexity, but The Witch and the Hundred Knight fails to make this distinction.
The Witch and the Hundred Knight’s story revolves around some less than heroic protagonists. Playing as the bad guy can be good times, but where NIS’s Disgaea games succeed at turning their characters’ dastardly doings into cheeky, harmless fun, Hundred Knight’s Metallia is plain humorless and nasty. She sounds like an angry teenager who just discovered swear words for the first time, which makes it tough to enjoy being her silent muscle-for-hire. The biggest problem with the story, though, is just how much of it you have to sit through. Huge 20-minute text dumps make more sense in a strategy RPG where you’re trying to tell a story between long, slower-paced battles, but here they make for a terribly lopsided ratio of playing to waiting.
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