Editor's Note: Reviewing an MMORPG is a big job that can take weeks to complete. Our final score will be awarded at that time, once we've put in enough time to get a sense of The Elder Scrolls Online's true strengths and weaknesses. In the meantime, our intrepid reviewer Leif Johnson will update you regularly on his progress, giving impressions on various aspects and events along the way.
March 30: Early Access Day One Impressions
During the earliest hours of Sunday's preorder-exclusive access, when thousands of would-be emperors huddled into the major starting cities like Morrowind's Davon's Watch, The Elder Scrolls Online performed as though it'd been out since 2012. Aside from a midday connection drop that was probably my provider's fault, I didn't even encounter significant lag during my 16-hour marathon. Even better, log-in queues, long a staple of highly anticipated massively multiplayer online roleplaying game (MMORPG) launches, were missing in action here thanks to the effectiveness of developer ZeniMax Online's so-called "megaserver." True, the main floodgates won't open until ESO officially goes live on April 4, but Tamriel was crowded enough during Early Access to demonstrate that ZeniMax might be able to handle it. If this keeps up, we could be looking at the smoothest MMO launch in years. Which is good, because there’s work to do hammering out bugs elsewhere.
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