It’s really quite remarkable how South Park creators Trey Parker and Matt Stone have slowly ramped up the shock value over the past 17 years to keep the show sharp. Whether they and developer Obsidian could pull off the same for a 14-hour game instead of a 22-minute show was never a sure thing. But there I was, shrunk down to Underpants Gnome-size, crawling up Mr. Slave’s orifices to retrieve a WMD, slicing through gobs of bodily fluids in turn-based JRPG combat and climbing up half-digested corn-on-the-cob as I went, laughing hysterically the whole way. I’m floored at how consistently funny it is, and at how well the outrageous comedy melds with the relatively simple gameplay to create not just an amazing South Park game, but an intelligent and witty satire of roleplaying mechanics.
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