As a modern rhythm game that doesn’t involve dancing but does appear on the PlayStation Vita, KickBeat is practically a unicorn – a glossy, kung fu-themed unicorn that challenges players beat up bad guys in time with a handful of oddly dated songs. Each level tosses you into a circular arena where various thugs – from nightclub bouncers to Turkish wrestlers – attack from one of four angles, each of which corresponds with a Vita face button. Your job is to consistently tap the appropriate button at exactly the right moment in order to counter each incoming attack. Simple, right?
The combat-oriented premise is certainly novel (unless you count certain sections of PaRappa the Rapper), but claiming KickBeat combines rhythm and fighting games is slightly misleading. Your rhythmic inputs don’t actually control what your on-screen avatar does, only whether or not he succeeds. In other words, you’re not picking punches, just determining whether or not the preordained punches land based on your timing. The mechanics ultimately adhere directly to the baseline button-matching gameplay we’ve seen in rhythm games for well over a decade despite KickBeat’s unique presentation.
via IGN All http://feeds.ign.com/~r/ign/all/~3/drhRI_Ry_qQ/kickbeat-review
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