jeudi 24 avril 2014

StarDrive 2 Flips its Strategy Script

The most common reaction I see when I tell people that StarDrive is getting a sequel is: “Already?” The original was released just last year, and in strategy game times, that's practically brand new. Unlike Assassin's Creed or Call of Duty, strategy games often take years for sequels to appear, with new Civilizations coming every five years, and Starcraft 2 being released over a decade after its predecessor. I'll admit that was my reaction as well, but there's one huge difference: in strategy game terms, StarDrive 2 is extraordinarily different from the original. It's gone from real-time to turn-based at its strategic level, as well as added a real-time tactical layer.


Two huge questions must be asked when introducing almost any strategy game. First, is it turn-based or real-time? And second, is it tactical or strategic in scope? The original StarDrive was unique for being a real-time variant on a traditionally turn-based form. It was a grand galactic strategy game, where you took over a race of humans or samurai space bears, and guided them from a single planet to dominion over the galaxy.


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