A heavily-armoured warrior slowly advances down the corridor before him, cautiously glancing around him for danger before proceeding. Up ahead he glimpses a coupled of Infested – foes with warped faces and long, lank hair that are blind, but still deadly – and so manoeuvres himself carefully into position to take them out silently. Suddenly, he missteps. With guttural bellows the demons are instantly upon him, reducing his life to naught in a matter of seconds.
Next to me Tomasz Gop, executive producer at CI Games and the man in charge of controlling our onscreen champion, lets out an exasperated sigh before respawning and beginning the trek back to his dead body to pick up all the experience dropped upon dying. Despite all the protestations that Lords of the Fallen is more than just a next-gen Dark Souls, it’s easy to see where people may have picked up such an idea.
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