TowerFall Ascension gets incredible mileage out of a simple but exhilarating four-player archery deathmatch formula. Each round unfolds at a frantic pace, and I was pushed to come up with clever bob and weave tactics that take advantage of the 2D map layout to avoid attacks and return fire.
These colorful sprite graphics lend personality to the eight character skins, but are almost painfully primitive and depend on nostalgia for the early days of 2D platformers for appeal. That simplicity makes it especially surprising and fun when a screen-warping visual effect triggers mid-match to set off panicked reactions during battle. My friends often flailed and shouted trying to avoid incoming arrows, creating some of the most hilarious moments.
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