After you’ve spent a long time in the games industry like I have, trade shows tend to become predictable affairs. I’ve attended many E3s, a couple of Gamescoms, and even a Tokyo Game Show, and they’re all pretty much the same: a glut of games on show floors and behind-closed-doors to play and write about.
What makes GDC – Game Developers Conference – so different is that it emphasizes technology just as much as it does games. Walking around the show floor introduces you to a ton of new ideas just getting off the ground, other technologies just getting their footing, and some – like Oculus and Sony’s Project Morpheus – that are getting closer and closer to primetime.
Speaking of Project Morpheus, it was something I saw during my private demo with PlayStation 4’s upcoming VR headset that struck me as interesting: something called “gaze tracking.” After spending half an hour playing EVE Valkyrie and Sony London’s underwater simulator, I walked out of the room en route to an interview with Shuhei Yoshida and Dr. Richard Marks. While they were preparing, some folks from Sony took me to a corner of their private booth, where Infamous: Second Son was playing on a normal looking television screen.
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