mercredi 16 juillet 2014

The Importance of 60 FPS on Next-Gen Consoles

The Last of Us is an emotional game set in an unfriendly world. If the terrifying mutated Clickers don't kill you, the apocalyptic world's bandits might.


In bringing its latest title from the PS3 to PS4, Naughty Dog is hoping to draw in even more players that couldn't witness Joel and Ellie's journey the first time around. And with the game's enhanced FPS, the developer thinks the experience will be even more harrowing than before.


"We do so much with the animations of the character to convey emotion to the player so when you talk about what's going on with Joel and getting the player to empathize with him," Jason Gregory, lead programmer, told GameSpot. "At 60 frames, seeing his breathing change, or when a Clicker shows up and you hear that sound and the way he moves changes, because all the animations are that much more fluid, I think that comes across even more now. That's going to change the play experience just a little bit in the way the players experience that."


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