jeudi 24 juillet 2014

Pillars of Eternity Seems to Push All the Right RPG Buttons

When Obsidian developers Josh Sawyer and Brandon Adler ask to drop by the IGN office, you make time to see what they’re up to. The creators of such classics RPGs as Planescape: Torment and Icewind Dale (and more recently, South Park: The Stick of Truth) have a resumé littered with memorable role-playing games that all feature impressive depth, breadth, and overall variety. Their latest is Pillars of Eternity, and if it fulfills its promises, it’s sure to keep me in the world of Eora for a long time to come.


I immediately get a feel for how immersive Pillars is when Sawyer (the game’s project director) introduces me to the Character Creation system. This part of an RPG has always been a bit of an obsession of mine; I’ve been known to spend an hour or more fussing with the way my avatar looks and sounds, so I’m excited to see the myriad options available to players at the very start of their adventure. And there are a lot of choices: players can pick between six core races, seven cultures, 11 classes, various ethnicities (the number varies amongst races), ten social backgrounds, and can distribute six attribute points as they see fit. For my demo, we decide on a highly intelligent human Barbarian slave from the meadows of Aedyr.


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