vendredi 30 août 2013

When Indie Developers Almost Give Up

Being an independent developer is tough, especially for those that are essentially one-person shows. Besides spending vast amounts of time and energy making the game, that person also has to deal with marketing and selling the game, which is a hard enough thing to do for a team of PR professionals at a large publisher. If you don’t see your efforts paying off, it can be easy to throw up your hands and quit. Chris Peterson, the founder and sole developer at Beast Games, was getting close to this point before his indie PC game Avalanche 2: Super Avalanche was selected for this year’s PAX 10.




“I've been living like a broke hermit for the past year and a half while I made this game,” Peterson said. “Despite the occasional positive feedback from game testers, I had no idea if what I was doing was worthwhile. There were more than a few moments of doubt where I wanted to give up and look for a steady paycheck. I love making games but I have to be realistic about my skills and potential to earn a living doing this.”


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via IGN All http://feeds.ign.com/~r/ign/all/~3/b3KJjHl9JRM/when-indie-developers-almost-give-up

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