Here’s how Gods Will Be Watching starts off: Four freedom fighters have infiltrated an imperial science lab and are stealing a bio-weapon. One’s guarding the door and holding off a police squad, one’s hacking the system, the third’s defending against counter-hacks, and the fourth—your character—is covering the hostages and keeping track of everything. If a hostage panics too much, he runs. If he gets too comfortable, he attacks you. The police creep ever closer. The hack has a chance to shut down if you don’t pay attention. Shoot at the guards to drive them back and all the hostages freak out.
There are six different things going on at once, and any one of them can fall apart and make all the others worse. Now your guard is having a nervous breakdown, and if he doesn’t snap out of it the hostages are gonna run and dammit it’s all gone to hell again. Here’s the fascinating bit: Gods Will Be Watching isn’t a blockbuster shooter. It packs all that action into a point-and-click adventure game.
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