jeudi 26 septembre 2013

Killzone: Shadow Fall's Framerate Isn't Locked at 60, And Here's Why

Whereas a game like Call of Duty: Ghosts prides itself on running at 60 frames per second at all times, Killzone: Shadow Fall doesn't always manage to sustain that mark in multiplayer -- but, according to the game's developer, that really doesn't matter.


Shadow Fall, the PlayStation 4-exclusive first-person shooter from Guerrilla Games, runs at 60 FPS in multiplayer "a lot of the time," the developer stated at the Eurogamer Expo today. Lead designer Eric Boltjes told Eurogamer the reason behind that particular detail is "tricky."


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via IGN All http://feeds.ign.com/~r/ign/all/~3/y5JoWz1QJnk/killzone-shadow-falls-framerate-isnt-locked-at-60-and-heres-why

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