Here's a trick that isn't pulled off too often in our modern zombie-dominated media: making a member of the living dead seem cute and sympathetic. Such scenarios are typical of The Guided Fate Paradox though, where a Japanese high-schooler-turned-Fairy Godmother named Renya is forced to grant the wishes of all manner of mythical creatures. Don't let the levity of the premise fool you though, because while it’s a unique dungeon crawler with lots of interesting tactical decisions to make, it will also punch you in the mouth.
In essence, The Guided Fate Paradox is two games; one a light-hearted graphical adventure, the other a tough-as-nails isometric dungeon crawler. The two are essentially bolted together into one RPG, presenting a story via simple cutscenes sandwiched between the exploration. Each chapter of the story presents a problem of some sort, which is slowly resolved via cutscene over the course of the dungeon. It’s the sort of thing that has the potential to become rote and boring very quickly, but The Guided Fate Paradox manages to keep things interesting by leaping from genre to genre, one chapter indulging in a light deconstruction of Cinderella, another featuring a Helm’s Deep-style battle against a charging horde of demons.
via IGN All http://feeds.ign.com/~r/ign/all/~3/imnQO9DK6no/the-guided-fate-paradox-review
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