You’d be hard-pressed to find a gamer who hasn’t heard of Night Trap. The Sega CD game was a lightning rod for controversy in the 90s, eclipsing even Mortal Kombat on the moral panic scale. But few remember Project NEMO, the interactive movie-based console that spawned it. NEMO never saw the light of day, but it attracted some of the video game industry’s brightest minds.
Minds like David Crane, who co-founded Activision, and designed and programmed Pitfall! and Little Computer People; Rob Fulop, who programmed Night Driver, Missile Command and Space Invaders for the Atari 2600; and Ken Melville, who went on to design and write some of the biggest titles in interactive full motion video games. This was a dream team of video game creators working with Hasbro, the largest toy maker in the world. So what stopped them from shipping a console? Could they have changed the course of an industry with their foray into interactive FMV?
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