vendredi 27 décembre 2013

Terraria PlayStation Vita Review

Imagine what Minecraft might be like if it had been made with pixel-art sprites and released in the Super Nintendo era. That sums up the overall vibe of Terraria pretty well. This devious little indie sandbox game borrows so many ideas that it essentially is Minecraft in 2D, but it also beefs up the familiar gameplay in exciting ways. There’s a lot more creepy-crawly stuff to kill, and the staggering number of deadly doodads you can MacGyver together to slay them with is mouth-watering. There’s some gnarly fun to be had in these uncharted depths, and Terraria's jump to the PlayStation Vita is no less enthralling.


After you’re done customizing your sprite character, Terraria dumps you on the colorful surface of a randomly generated pixely world with nothing more than a handful of tools and the vague sense that you’re meant to build stuff, explore the terrain, and battle monsters. The Vita version's updated tutorial does an excellent job of explaining the controls and laying down the core mechanics of gameplay in an effective, simple-to-understand way. This makes it easier to get into the groove of what makes this sandbox so great: freeform exploration and tinkering. That said, total newcomers will want to dip into the Terraria Wiki to guide you through the exhaustive list of crafting recipes and resource uses, since figuring out some of the trickier combinations remains unintuitive.


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