vendredi 13 décembre 2013

Returning to Demon's Souls

A few weekends ago, when everyone and their undead mother was diving into the Dark Souls II beta, I took advantage of a different opportunity: the chance to revisit the game that started it all, 2009’s Demon’s Souls. I was late to Demon's Souls, only coming to fully appreciate it after a long love affair with Dark Souls – and by the time I'd arrived, the party was over. The servers were bereft of other players, and I was traipsing through Boletaria feeling even more alone than the game clearly wanted me to.


The Nexus is the hub of Demon's Souls, a ghostly place that links to five cavernous locations. But whether I wormed through Stonefang or crept through Latria, the most I'd ever see of others was a bloodstain – the odd message, perhaps, and every so often a glimpse of white ghosts. I'd never fought a single other player. I’d always dreamed of the Old Monk fight, one of those things that seemed too perfect in theory to ever be borne out - basically, it involves another player being called in as the level’s boss. But I’d missed out on that. It would never happen again.


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via IGN All http://feeds.ign.com/~r/ign/all/~3/ZoPoMIRlu0I/returning-to-demons-souls

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