vendredi 20 décembre 2013

Embrace Dungeon of the Endless’ Unpredictable Chaos

One more door. Just one more door. Again and again, that’s what I found myself thinking as I explored the uncharted halls of


Dungeon of the Endless. That’s not simply meant to describe its addictive nature though. Pushing just a little bit farther is an act of greed – a roll of the dice that risks the permanent death of your characters in exchange for a shot at greater riches, and new technology that could prove to be the difference between life and death the next level down. And yet, no matter how many times these gambles got the best of me, they only had to pay off every now and again to convince me it was a good idea.


Even in its alpha stage, Dungeon of the Endless has the psychology of the roguelike figured out. Players get tossed into a randomly generated dungeon with randomly generated characters trying to defend their crashed ship’s power supply against randomly generated waves of ravenous space horrors. The overall structure is tough to describe in simple terms, as it’s more or less a pastiche of dungeon management, tower defense, and RPG elements with multiple resources to manage. Your main goal is to parse the surrounding corridors for the exit and bring your power supply to it safely. But once you find it, you’re faced with a tough choice: do you cash out, or do you explore your surroundings more and build up more resources to tackle the next level with?


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