jeudi 15 août 2013

The Last of Us Multiplayer: Behind the Scenes

I typically prefer playing games by myself, but every so often, I’m pulled into an online experience without warning. Naughty Dog’s swan song on PlayStation 3, The Last of Us, is one such game that sucked me in and refused to let go.


As IGN’s reviewer of The Last of Us, I had access to the game quite early, and learned before it launched that I really, really liked its online functionality. But it wasn’t until after the game was released to the masses that I started to lose an incredible amount of time playing with the anonymous hordes online. All-in-all, TLoU online claimed over 40 hours of my life. And it left me wondering how that happened.


A couple of weeks ago, Sony and Naughty Dog were kind enough to dispatch David Ballard to San Francisco. Ballard is one of the creative forces behind what I’d argue is The Last of Us’ most underappreciated feature: its multiplayer. He was kind enough to sit with me in a video bay for a couple of hours as we went over each of the game’s seven multiplayer maps, which he helped design and build.


Continue reading…






via IGN All http://feeds.ign.com/~r/ign/all/~3/FHEJ8vPScIQ/the-last-of-us-multiplayer-behind-the-scenes

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