Sonic: Lost World isn’t about pure speed. The Blue Blur’s newest endeavor into the third dimension looks like his slowest outing yet at first glance. His normal gait couldn’t exactly be described as a sprint, and the breakneck, chaotic pace feels like it’s missing altogether as he jogs forward through the cylindrical levels.
But then, he runs up a wall. He flips over a tree, vaults over a low obstacle. He keeps his momentum going when, in past games, he’d be stopped dead in his tracks. He just keeps moving. It may seem like a small change at first, but the ability to keep the little blue ball in motion is perhaps the biggest change in the franchise.
And that comes thanks to the new Parkour system. With the right trigger held down on the Wii U GamePad, Sonic enters an Assassin’s Creed-style free run mode, allowing him to use his scrambling legs to wallrun, climb up trees, or save himself from certain death in pits.
via IGN All http://feeds.ign.com/~r/ign/all/~3/RLMra43eph0/sonic-lost-world-why-slowing-down-is-a-good-thing
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