mercredi 4 septembre 2013

Killzone: Mercenary Review

With its dual analog sticks and powerful innards, PlayStation Vita is tailor-made for great first-person shooters. Yet, over a year and a half after its launch, it’s been left with nothing but a couple of bad attempts at something resembling an FPS (Resistance: Burning Skies and Call of Duty: Black Ops Declassified). On Vita, the void in the genre is noticeable, but thankfully, it’s about to be mercifully filled. Enter Killzone: Mercenary from Sony-owned developer Guerrilla Cambridge, a shooter that not only impresses in its single-player campaign, but one that flexes its muscles online as well.


Killzone’s native studio, Guerrilla Games, never bothered to take advantage of the potential of its series’ story, and with Cambridge taking over for a Vita one-off, Killzone has never strayed more from its central lore. Instead of taking the side of the ISA in its never-ending struggle against the Nazi-like Helghast, we are cast in the role of Aaran Danner, a mercenary-for-hire who’s perfectly willing to work for either end of the conflict, so long as he’s well-paid. Killzone: Mercenary’s everything-for-money slant is its main draw, and while it results in some comical dialogue that drives the point home a little too often, working for cash – and not Mercenary’s plot – kept me coming back for more.


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via IGN All http://feeds.ign.com/~r/ign/all/~3/U59Xra9imJw/killzone-mercenary-review

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