One of the interesting things about Rockstar’s Manhunt is that, in some ways, it was actually our first taste of Grand Theft Auto: San Andreas. Rockstar incorporated several elements of the gunplay and targeting controls of Manhunt into GTA: San Andreas, and the game was made all the better for it.
Manhunt, a focused, third-person, stealth-based game, needed robust combat mechanics suitable for the job; simply leaning on controls plucked from GTA: Vice City was not going to suffice. When it was clear Manhunt’s controls were superior, it was only natural a version of said controls migrated to GTA: SA.
It may be an old example (Manhunt was released in November 2003; it wasn’t yanked from shelves in Australia until September 2004 so, yes, we did play it!) but it’s a relevant reminder of how good ideas have a history of finding their way into the GTA series.
via IGN All http://feeds.ign.com/~r/ign/all/~3/5QDVhDFwPZM/grand-theft-auto-v-the-sum-of-all-peers
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