lundi 1 septembre 2014

Getting Digitally-Distributed Games Classified in Australia to Be Cost-Free

Last Thursday’s significant new amendment to the classification system in Australia, which now allows for automated, cost-effective classification for digital and mobile games, represents the long-awaited arrival of some of the 43 classification system fixes proposed by the Australian Law Reform Commission (ALRC) almost three years ago.


Technically every game released in Australia is required to be classified by the Australian Classification Board (ACB), but until now an overwhelming number of small, digitally-distributed games are not. The ACB rates an average of below 800 games per year, but there are many hundreds of games released every day on the iOS app store alone. The system very literally could not keep up, and it hasn’t been able to for many years.


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